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A component object that implements a 2-dimensional smooth pursuit system. It is based on a fixed network of state nodes, with nodes represents the position, velocity and acceleration, in the x and y dimensions, for each of the target, the eye and the retinal slip. There are 19 nodes in total. It is assumed that the two eye velocity nodes are generated externally. The two target position nodes may also be generated externally or they may be generated internally, by defining an object to specify the target position in each dimension. The target objects are defined by the references <xtarget> and <ytarget>, given relative to the component. The target objects are references and must be of type Particle. Internal and external packets are both of type data_type.
Naming
xtargetsource source for target position in x ytargetsource source for target position in y xtarget node for target position in x xtargetvel node for target velocity in x xtargetacc node for target acceleration in x ytarget node for target position in y ytargetvel node for target velocity in y ytargetacc node for target acceleration in y xeye node for eye position in x xeyevel node for eye velocity in x xeyeacc node for eye acceleration in x yeye node for eye position in y yeyevel node for eye velocity in y yeyeacc node for eye acceleration in y xslip node for retinal slip in x xslipvel node for retinal slip velocity in x xslipacc node for retinal slip acceleration in x yslip node for retinal slip in y yslipvel node for retinal slip velocity in y yslipacc node for retinal slip acceleration in y saccade node indicating a saccade is in progressConfiguration
xtarget=<ref> object defining the target in x (none) ytarget=<ref> object defining the target in y (none) interval=<data> time between saccades (0.05) onset=<data> time to onset of saccade (0.1) duration=<data> duration of saccade (0.2) threshold=<x data>,<y data> saccade threshold in x and y (0.25,0.25)Source Points
saccade saccade level saccadedetect saccade detectedTrigger points
onset onset of saccade detect detection of saccadeCommands
saccade trigger a saccade
Go to the previous, next section, table of contents. Document generated Mon Jun 16 02:19:05 GMT 2003